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From: CIDER http://cider.athabascau.ca/CIDERSessions/sessionarchive
Taking Action Learning Online in the 3D Virtual World of Second Life
Facilitator: Lindy McKeown
Institution: University of Southern Queensland Date and time: Nov 02, 2007 11:00 AM
"With the support of a Queensland Government Smart State PhD Grant, Lindy McKeown has created an innovative online professional development space on the virtual island of Terra incognita in the MUVE Second Life. This island was developed to support Action Learning online. This strategy uses a cyclic process of explore, plan, act and reflect around a workplace project that embeds the doing in with the learning. By using Participatory Design Based Research, this learning space has been created with the input of experienced Action Learning facilitators, gamers, 3D world users, online learning specialists and the program participants. In this presentation, Lindy will share the experiences of conducting Action Learning programs in Second Life."
http://search.ebscohost.com/login.aspx?direct=true
(for off-campus use, copy and paste this URL into the Queen's proxy service at http://proxy.queensu.ca. Use your Queen's NetID to log in.)
Authors: Bainbridge, Wiuiam Sims
Source: Science; 7/27/2007, Vol. 317 Issue 5837, p472-476, 5p, 1 graph, 2 color
Excerpts below are from: http://www.childreninvirtualworlds.org.uk/papers.htm
Summary:
Eight Types of Players From Sociable to SolitaryBOOK: Creative Explorations New approaches to identities and audiences by David Gauntlett; further information is available at: http://www.theory.org.uk/david/book8.htm